Oh je der gute alte Phil meint wohl das Spiele wie Zelda und Horizon Zero Dawn die eine dichte Story haben sich nicht wirklich lohnen, zu produzieren weil es schwer zu realisieren sind, kosten=nutzen Faktor für Microsoft vielleicht? (Vermutung von mir) Und das wohl mehr Fokus auf passende Single Player Spiele die eher ein großen Multiplayer Part haben setzen wollen oder Spiele in Episoden Format bzw. DLC's, oder MMO Spiele, Free to Play (Service basierend) eventuell.
https://gamerant.com/xbox-spencer-zelda-horizon/
Hier ein paar Abschnitte von Interview:
I’ve looked at things like Netflix and HBO, where great content has been created because there’s this subscription model,” Spencer stated. “Shannon Loftis and I are thinking a lot about, well, could we put story-based games into the Xbox Game Pass business model because you have a subscription going? It would mean you wouldn’t have to deliver the whole game in one month; you could develop and deliver the game as it goes.
The audience for those big story-driven games… I won’t say it isn’t as large, but they’re not as consistent,” Spencer began. “You’ll have things like*Zelda*orHorizon: Zero Dawn*that’ll come out, and they’ll do really well, but they don’t have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience.
Spencer singled out Sony’s first-party studios as a big producer of these games. And while he admitted that “they’re good at them,” he noted that the titles have “become more rare.” Ultimately, Spencer stated he feels “it’s a difficult business decision” for those making such games because they’re “fighting into more headwind.”
However, it isn’t as though Spencer isn’t a fan of*games with immersive stories. In fact, it’s quite the opposite. Spencer expressed his love for*Inside*and*Thimbleweed Park,*stated he hopes*narrative-heavy titles can thrive moving forward.*“As an industry, I want to make sure both narrative-driven single-player games and service-based games have the opportunity to succeed. I think that’s critical for us,” Spencer said.
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