Microsoft Flight Simulator [Xbox & PC]

Diskutiere Microsoft Flight Simulator [Xbox & PC] im Flight Simulator Forum Forum im Bereich Strategie und Simulation; Naja, es gibt ja genügend 3rd Party Controller für die Xbox Zur Zeit simme ich mit dem Hotas One und schiele aber sehr in Richtung Honeycomb...
T

TomyLee

Guest
Naja, es gibt ja genügend 3rd Party Controller für die Xbox

Zur Zeit simme ich mit dem Hotas One und schiele aber sehr in Richtung Honeycomb Alpha und Bravo.

Was aber eher fehlt sind die Study Level FLieger von Just Flight bzw PMDG.
 
ShortSeb

ShortSeb

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Verdammt, ich werde hier bescheuert!
Wie war nochmal die Tastenkombination zum trimmen des Höhenruders?

Im Internet steht überall Y + Taste oben/unten.
Wenn ich das allerdings mache, verstelle ich nur die Klappen, wie ich es sonst ja nur mit den Tasten oben/unten mache.
 
T

TomyLee

Guest
Nicht vergessen.. am 18.11 kommt die GOTY Edtion raus :

We are adding 5 brand new aircraft to Microsoft Flight Simulator:

  • Boeing F/A-18 Super Hornet: Our first military jet and a highly requested feature from the community. The Top Gun: Maverick expansion will release with the movie next Spring, but we wanted simmers to have the opportunity to test their need for speed this holiday.
  • VoloCity: We partnered with well-known German company Volocopter, which is working on an eVTOL called “VoloCity”, a vision for an urban air taxi. We worked closely with the Volocopter engineering team to develop an authentic version of the prototype aircraft for the simulator. This is our first aircraft that can perform pinpoint landings and is a teaser of what you can look forward to in 2022 when we intend to launch helicopters in the sim.
  • Pilatus PC-6 Porter: This legendary short takeoff and landing (STOL) utility aircraft is a highly versatile plane from Switzerland and comes with several cockpits, cabins, and landing gear variations. It is the result of our close collaboration with the manufacturer and the development efforts by famed developers Hans Hartmann and AlexanderMetzger resulted in a great and fun new aircraft with exception capabilities in the simulator.
  • CubCrafters NX Cub: Yakima-based CubCrafters recently introduced a nosewheel option for their flagship CC-19 XCub Aircraft, popularly called the NX Cub, which we are pleased to introduce to the flight sim audience to further enhance our bush flying and off airport options.
  • Aviat Pitts Special S1S: One of our most popular planes gets a single-seat option with the release of this aircraft.

EW AIRPORTS
We are adding 8 handcrafted airports in Central Europe and the United States:

Germany

  • Leipzig/Halle Airport (EDDP)
  • Allgäu Airport Memmingen (EDJA)
  • Kassel Airport (EDVK)
Switzerland

  • Lugano Airport (LSZA)
  • Zurich Airport (LSZH)
  • Luzern-Beromunster Airport (LSZO)
United States

  • Patrick Space Force Base (KCOF)
  • Marine Corps Air Station Miramar (KNKX)
 
ShortSeb

ShortSeb

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Verdammt, ich werde hier bescheuert!
Wie war nochmal die Tastenkombination zum trimmen des Höhenruders?

Im Internet steht überall Y + Taste oben/unten.
Wenn ich das allerdings mache, verstelle ich nur die Klappen, wie ich es sonst ja nur mit den Tasten oben/unten mache.
*quieck 🥺
 
T

TomyLee

Guest
Wordl Update 7 kommt im Januar und es wird Australien


Hell fucking YEAH, die PMDG DC-6 kommt auch für die Xbox.
 
T

TomyLee

Guest
Endlich ein richtiges Study Level Flugzeug auf der Xbox....
 
T

TomyLee

Guest
GOTY Version is online (18.5GB)

RELEASE NOTES 1.21.13.0
New Aircraft We are adding 5 brand new aircraft to Microsoft Flight Simulator:

  • Boeing F/A-18 Super Hornet: Our first military jet and a highly requested feature from the community. The Top Gun: Maverick expansion will release with the movie next Spring, but we wanted simmers to have the opportunity to be able to test their need for speed this holiday.
  • VoloCity: We partnered with well-known German company Volocopter, which is working on an eVTOL called “VoloCity”, a vision for an urban air taxi. We worked closely with the Volocopter engineering team to develop an authentic version of the aircraft for the simulator. This is our first aircraft that can perform pinpoint landings and is a teaser of what you can look forward to in 2022 when we intend to launch helicopters in the sim.
  • Pilatus PC-6 Porter: This legendary short takeoff and landing (STOL) utility aircraft is a highly versatile plane from Switzerland, and our close collaboration with the manufacturer and the development efforts by famed developers Hans Hartmann and Alexander Metzger resulted in a great and fun new aircraft with exception capabilities in the simulator.
  • CubCrafters NX Cub: Yakima-based CubCrafters recently introduced a nosewheel option for their flagship CC-19 XCub Aircraft, popularly called the NX Cub, which we are pleased to introduce to the flight sim audience to further enhance our bush flying and off airport options.
  • Aviat Pitts Special S1S: One of our most popular planes gets a single-seat option with the release of this aircraft.
New Airports


We are adding 8 handcrafted airports in Central Europe and the United States:

  • Leipzig/Halle Airport (EDDP)
  • Allgäu Airport Memmingen (EDJA)
  • Kassel Airport (EDVK)
  • Lugano Airport (LSZA)
  • Zurich Airport (LSZH)
  • Luzern-Beromunster Airport (LSZO)
  • Patrick Space Force Base (KCOF)
  • Marine Corps Air Station Miramar (KNKX)
The Game of the Year release is adding information about 545 previously missing airports in the United States

New Missions
Based on the popularity of the recently introduced Discovery Flights, we are adding an additional 6 locations (Helsinki, Freiburg im Breisgau, Mecca, Monument Valley, Singapore, and Mount Cook) to this popular series

New Tutorials (produced in partnership with FS Academy)
To further expand the onboarding experience, we are adding 14 new tutorials, introducing simmers to Bush flying (in an Icon A5) and IFR (in a Cessna 172)

New Features
We are also pleased to introduce several highly requested features by the community: an updated weather system, early access to DX12, and a dev mode replay system (more info below)

New Photogrammetry Cities
As part of our ongoing collaboration with Bing Maps, we are pleased to add a number of new photogrammetry cities: Helsinki (Finland), Freiburg in Germany (Germany), Brighton, Derby, Eastbourne, Newcastle, and Nottingham (UK), ), Vers-Pont-Du-Gard, Chambord and Port-Vendres (France) and Utrecht (Netherlands)

STABILITY
  • Several crashes have been fixed across the title
  • Fixed sim being stuck while loading the world data in rare cases
  • Improved online multiplayer plane trajectory accuracy and stability
  • A first implementation of DX12 can now be activated via the Option menu (requires a reboot of the title)
NAVIGATION
  • New Arinc424 Cycle 2111 is now available
  • Flight plans that were externally loaded or manually edited on the world map will no longer be recomputed from scratch when changing the instrument procedures or the parking spots
  • AI controls ATC will no longer automatically send the updated flight plan from the aircraft’s instrument whenever a change is made
WEATHER
  • Improved METAR ingestion into live weather
  • You can now consult real airport METARs during flight from the Weather panel (only when Live Weather is active)
  • Updated .WPR file versioning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handled
  • It is now possible to put clouds below sea level (-400m) for regions such the Dead Sea
  • Fixed AGL / MSL UI display in weather panel
  • Setting wind with weather panel is more coherent with in-game wind near ground
  • Fixed unit conversions in weather panel
  • Minor UI improvements in weather panel
VR
Microsoft Flight Simulator is now compatible with VR controllers on PC!

  • Main menu: Use the raycast mode to navigate and interact with the menus
    Cockpit
  • Instruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the raycast mode (you use a raycast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs.
    • Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience.
  • Toolbar: Use the raycast mode to interact with the toolbar and the in-game panels.
    • Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers that it is not fully compatible with VR controllers, in which case: that it is not fully compatible with VR controllers, in which case:
      • You cannot grab the yoke with the VR controllers and control it with hand gesture.
      • You can control the yoke with the stick of the left VR controllers.
      • You can interact properly with the instruments using the VR controllers.
  • Lighting issues are fixed.
  • VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP.
ACCESSIBILITY
  • Audio Customization: Option to convert to Mono for people deaf in a single ear
  • Option to Adjust Background Contrast in HUD has been added
ACTIVITY
  • A new Spotlight Event landing challenge is available for you to fly, featuring the F/A-18E Super Hornet landing at MCAS Miramar. 4 hours of existing flight time in a non-Discovery flight (free flight, landing challenges, bush trips, etc.) are required to display the event on the homepage, which replaces the Discovery Flight shortcut.
  • G-Effect and G-Suit preference assistances have been added in the option menu
  • New assistance has been added to disable the automatic logbook at the end of a flight
  • Fixed Bushtrip progression not saved when completing a bushtrip leg
  • Fixed Germany bushtrip which could not be completed
  • Fixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard only
  • Completing a landing challenge will no longer change Assistance settings
PLANES
GENERAL

  • Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in air
  • Made ITT simulation engine specific on multi engine turboprop aircraft
  • Modular fuel system now supports CG based triggers
  • The primed level of the piston engine does not reset anymore when no combustion happens
  • Added a new parameter to use in the flt files for turbine engines : CorrectedFF
  • Added TACAN related inputs
  • Added a SimVar that shows the effective flaps handle position when some logic makes it different than the physical position
  • Checklist’s highlights will now properly use the HIGHLIGHT_NODE_ID rather than the NODE_ID if specified (Previously only affected the hover highlight)
  • Added a parameter to specify whether or not a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeed
  • Title no longer crashes when trying to invert a one-waypoint flightplan
  • Added SIMVARs for TACAN Navigation
  • Improved accuracy of FLC speed hold system on aircraft with a calibration difference between IAS and CAS
  • Corrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0gal
  • AUDIO : added flaps drag sound effects
  • AUDIO : added passenger ambiences cabin in airliners

WORLD
  • Fixed a crash that could occur when flying near cities with a lot of autogen buildings
  • Various watermasks have been added around the world
  • Improved night lighting by reducing the intensity of the distant sepia layer
  • Fixed an issue with wind turbines lights sometimes no display at the right altitude
  • Fixed terminal missing at KSFB
  • VGHS airport has been renamed
  • Collision pass has been performed on most of the bespoke airports
  • Vegetation has been tweaked around Christ the Redeemer
  • Improved LODs on CYTZ Toronto
 
S

slezer

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Ähm, deutsch?
 
ShortSeb

ShortSeb

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Verdammt, ich werde hier bescheuert!
Wie war nochmal die Tastenkombination zum trimmen des Höhenruders?

Im Internet steht überall Y + Taste oben/unten.
Wenn ich das allerdings mache, verstelle ich nur die Klappen, wie ich es sonst ja nur mit den Tasten oben/unten mache.
Hab's herausgefunden. Höhenrudertrimmung ist R1 + rechter Stick oben/unten. :)
 
ShortSeb

ShortSeb

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ShortSeb1337
Achsooooooo! 🤦‍♂️

Verdammte Kacke. Das letzte bisschen Playstation, mit dem ich aufgewachsen bin, kriegste echt nicht aus mir raus. Bei R1 denke ich immer noch automatisch an den RB. 😭
 
X30 The Edge

X30 The Edge

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Ne PMDG Maschine auf der Xbox...
Wenn mir das jemand vor zwei Jahren erzählt hätte.!

Ich kann mich noch erinnern, als ich das erste Mal die Triebwerke der Triple Seven im FSX gestartet habe....:love::love::love:

Ich möchte den MSFS eigentlich lieber auf dem PC betreiben, weil sich das für mich eher nach Cockpit anfühlt und weil ich auch X-Plane nicht aus den Augen verlieren möchte. Aber dafür ist ein neuer PC fällig und die momentanen Preise für Grafikkarten einfach nur pervers...:(
 
S

SOY99

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Hallo zusammen,
ich hab mal ne Frage an die Runde, funktioniert bei euch die Wiederholungsfunktion. Mit dem heutigen Update soll diese neu dazu kommen. Ich vermute allerdings wieder nur für den PC.
 
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Microsoft Flight Simulator [Xbox & PC]

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