Diskutiere PlayerUnknown’s Battlegrounds - Patch Log im Shooter Forum im Bereich Xbox Spiele; Update #1
(18.12.2017)
Gameplay
Gas can now be used while on bike or bike with sidecar
UI/UX
Equipment icons on HUD will now be visible...
(21.12.2017) Optimization
Continued performance optimizations
In-game
The tuning range for the general sensitivity option has been expanded
Weapon recoil reduced across the board (Xbox Only)
Team UI will now correctly display voice chat status
Additional Localization updates
Bug
A variety of crash fixes
Fixed an issue where casting bar UI remains onscreen when spectating a target who died while using an item from their inventory
(28.12.2017)
Quick update; we've released a server side patch this evening that addresses one of the lower frequency crashes as well as reduces intermittent in-game lag.
In addition we've made progress on the authentication issue that many players have encountered and we hope to completely resolve that issue soon.
(08.01.2018) Gameplay
" Aim acceleration can now be adjusted by players via in-game option
" Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
" FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
" Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
" Analog stick acceleration added while exiting the plane and while parachuting
Optimization
" PhysX performance enhancements
" Server FPS slightly increased
" Client FPS slightly increased
" Some VFX received slight optimizations
Option
" Music on/off option added
Bug fixes
" Addressed a number of known crashes
" Fixed a UI issue that occurred when multiple players attempted to loot from the same source
(13.01.2018) Gameplay
" Pistols have been removed from Y button's weapon rotation and grouped with the melee weapon.
" Players can now equip pistols by pressing 'up' on the D pad.
Optimization
" Continued improvements related to player "rubber banding".
" Enhanced server performance while parachuting.
Option
" Added a new controller preset to options menu.
o Type B (new preset) now supports:
" Holding LT to aim down sight.
" Holding LB to use 3rd person perspective aim sight.
" Controller guide has been updated to include the new controller preset.
Bug fixes
" Fixed an issue where players repositioned out of the battleground after certain actions and remained invulnerable until the end of the match.
" Additional memory and non-memory related crash fixes.
" Fixed the inability to join duo/squad through invites outside of game.
Known issues to be addressed next patch:
" Dropping objects causes the player to switch weapons.
" User is unable to switch grenade types when tapping right on the D-Pad.
(23.01.2018) Gameplay
" Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run)
" Players can now drop equipped weapons with Y button when inventory screen is active
" Grenades can once again be cycled by tapping right on D pad
" Players can now cancel casting actions while the inventory screen is active
Optimization
" Continued optimizations and crash fixes
Option
" Game controller guide has been updated
Bug fixes
" Buildings around the Military Base have had their collision adjusted
" Camera shake when riding as a passenger in vehicles has been reduced
" Inventory character models have returned to their normal stance
" Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions
" "A" button will no longer refresh game results screen
" Team UI will now correctly show the proper direction teammates are facing over larger distances
" Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map
" Fixed an issue where switching to throwables under certain conditions left the player empty-handed
" Adjusted character positioning when exiting vehicles and parachutes
This patch will be live at 6PM KST / 1AM PST / 9AM UTC today.
Please restart your Xbox after the patch goes live to get the update.
Gameplay
We received a lot of great feedback following the changes made to vehicle/player damage. We continue to tune and balance this element of gameplay, and are therefore reverting back to increased damage if a player is struck by a vehicle.
Bug fixes
-Resolved an issue preventing players from vaulting over specific ledges and/or windows
- The camera will now remain in the correct location following player death
- Vehicles will no longer relocate to another position on the map after the player disembarks
Introduced multiple pre-match starting locations in order to optimize both server and game client performance
Weapons are removed from the starting island prior to the match starting
Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu.
We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain
Adjusted the sound effects of both water and red-zone bombing
Party matchmaking is now influenced by the player’s MMR
Adjusted long-range blood VFX back to the original colors
UI/UX
Improved visibility of squad member colors (yellow, orange, blue and green)
Players can use the right thumbstick to rotate their character model during customization
When customizing character appearance, the D-Pad can be held to switch between menus
Preview is supported when customizing appearance or creating a new character
Items
Updated the design of the energy drink
Bug Fixes
Fixed water sound effects
Fixed Red Zone disappearing immediately after it starts
Fixed random character teleportation following initial landing
Fixed an issue where some doors could not be entered despite appearing open
Fixed issue of recovery and boost items being able to be used when underwater
Fixed the character animations when transitioning from jump-prone to standing
Fixed unexpected character death caused by falling while moving
Fixed areas of fencing where specific sides could not be penetrated by bullets
Fixed buildings with missing stairs
Fixed bug which caused objects to float in the air
Fixed areas of terrain which were causing player characters to become stuck
Fixed an issue which prevented team members being displayed following acceptance of an invite
Fixed the issue of revive being cancelled unintentionally
Fixed hand animations when reloading/shooting the Kar98 in a prone position
Fixed the issue limiting peak parachuting speed in FPP mode
Fixed character animations when moving from prone to entering a vehicle
Optimization / Stability
Optimized textures, landscapes and buildings throughout the island to improve performance
Fixed a crash occurring when HDR was enabled
Fixed a frozen character issue when reconnecting following a crash
Fixed a crash occurring when the player opened their inventory
Fixed a crash occurring when the spectated player was using a scope
Localization
Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Japanese only: Adjusted the Katakana font
Japanese only: Fixed incorrect order of wording during object interactions
Portuguese only: Fixed the display of height meter when parachuting
Known Issues
B button incorrectly displayed to cut parachute cable; this should be X
When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved.
Partially optimized the vehicle system. The dust effect caused by friction with the ground during driving has especially been optimized, and the vehicle system has been improved in part.
Fixed a problem with voice chat that caused some crashes.
Grass objects in Erangel have been optimized and will continue to be optimized going forward.
Gameplay
Fixed a serious bug that caused vehicles to flip or get airtime for no reason. This includes the three-wheel bike.
Fixed an issue where under certain circumstances the character would be upside down or seated in a strange position when moving seats while riding in vehicles.
Player will receive more damage in a vehicle collision. The heavier the vehicle, the greater the damage inflicted upon the player. Also, players are now more likely to die or be knocked out when colliding with a vehicle running at high speed.
The vehicle passenger will receive more damage when the vehicle crashes into an obstacle like a wall or tree. When crashing into something at high speed on a smaller vehicle, such as a motorcycle, the player will take much more damage.
Fixed issue causing the 4x scope to be excessively reflective.
UI/UX
Fixed issue causing certain UI layouts not being properly aligned.
Fixed issue of buttons bound to the UI(map, inventory etc.) affecting vehicle operation.
Fixed issue of equipment icons not shown properly on the HUD.
Fixed issue of LT, RT scrolling not working in the inventory when using controller preset B.
Fixed issue of excessive acceleration when the stick is tilted more than a certain angle depending on the R stick acceleration setting.
Fixed issue of team member indicators incorrectly showing on the plane
Other Bug Fixes
Removed collision of discarded magazine on the floor after reloading.
Fixed a cosmetic bug that occurred when characters wore certain clothing or shoes.
Fixed issue of fonts breaking up in case of certain languages.
Scheduled fixes for identified issues
When changing the deadzone settings in the lobby, the options screen needs to be opened once again for the settings to be reflected. This issue will be fixed soon.
Cosmetics
Added a new free crate ("Western Military Crate") that can be earned with BP.
Below is the list of items that can you can get from the Western Military Crate Drop Rates.
The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved.
Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements.
Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game.
The inventory has been optimized, improving response time when opening it and solving some crashing issues.
Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue.
Optimization / Stabilization
Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.
Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.
The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.
Contents
New map, ‘Miramar’ has been added.
Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST
Miramar is intentionally designed to provide a vastly different Battle Royale experience.
It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.
New items are available on Miramar.
R45 is a revolver handgun which is available as world spawn
It uses 45 ACP Ammo and up to six bullets can be loaded
Red dot sights can be equipped
Damage and accuracy rate is high and reload speed is faster than R1895
The Win 94 is a lever-action rifle
It uses 45 ACP Ammo and up to 8 bullets can be loaded
It can attach bullet loops
It inflicts severe damage and it is a mid-range weapon suitable for high level players.
It uses 12 gauge ammo and up to 2 bullets can be loaded
This shotgun can inflict severe damage and equips to the handgun slot in the inventory
The sawed-off is a small shotgun
A recolored version of the Ghillie suit has been added
New vehicles have been added on Miramar:
The mini bus is a six-seater on-road vehicle, available on Miramar only.
Its top speed and torque are low but it has strong durability
The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
The motorbike and buggy have new skins on Miramar
Gameplay Features
Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
Scopes have been changed to be more realistic:
Expanded all scopes’ field of view
Added a parallax effect when moving weapons quickly while ADS
Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
Aim acceleration can now be turned off in settings.
Setting menu has been specially improved for Xbox platform.
Colorblind mode and other modes that could help the gameplay have been added.
We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
Added new grenade hit effects and animations
‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.
Outgame
Lobby loading screen is now more clean.
Matchmaking can be started in the PLAY menu after selecting the game mode.
Map selection will be added soon
Matchmaking UI has been improved, allowing more pleasant entrance into the game.
REWARDS menu has been changed to STORE menu.
Go to CRATES in STORE menu to get crates.
Go to MY ITEMS in STORE menu to open the crates you obtained.
Game option settings can now be popped up.
Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
Lobby UI overall has been improved.
Bugfixes
Fixed an issue causing punching to slow down movement while sprinting
In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
You can now freelook while automatically swimming forward in water
Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
Fixed an issue preventing some teammates’ map markers from showing on the compass
Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
Fixed the problem preventing players from changing seats in vehicles
Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.
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