RaceRoom Racing Experience

Diskutiere RaceRoom Racing Experience im PC Games / Hardware Forum im Bereich Andere Systeme; Wenn ich nenn hauch korrigieren will und die Karre abfliegt wie ne Rakete vom Startsilo nenn ich das mist :D
Archie Medes

Archie Medes

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Wenn ich nenn hauch korrigieren will und die Karre abfliegt wie ne Rakete vom Startsilo nenn ich das mist :D
 
K

KamiKateR 1990

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Das liegt daran, dass der Lenkeinschlag von deiner Geschwindigkeit abhängt. Lahme Karren haben darum eben nen viel größeren Lenkeinschlag und darum meint das Spiel auch "ok machen wir mal nen 90° Gradwinkel aus dem Lenkeinschlag und is mir egal das wir gerade 100 fahren".
Beim Lenkrad erkennt das Spiel halt den echten Lenkeinschlag, beim Gamepad versuchts das durch skalieren anhand der Fahrgeschwindigkeit das anzupassen.

Das is das selbe Problem bei Pcars nur denk ich war es da dann doch etwas leichter einzustellen um nen akzeptables Lenkverhalten mitm Controller hinzukriegen.
 
Archie Medes

Archie Medes

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Das stimmt, AC ist da noch schlimmer als PC.
Ich fahre mit den Standardeinstellungen bei AC da sobald ich da was ändere mir das Auto immer nach rechts verzieht.
 
AK1504

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Bei AC kann man sich das doch wunderbar fürs Pad einstellen... Zumindest bei der PC Version... Weiß nich ob auf Konsole identisch...

Die RaceRoom eSport WTCC Challenge hab ich mal mit Pad probiert... Pad seit Jahren in der Sim ^^

1:54.896 Divison 3
 
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Update 20-04-2017

https://forum.sector3studios.com/in...7-raceroom-has-been-updated.7813/#post-113698

Added McLaren 650S GT3 which is now available in the store.

Game:

Data displays:

Fixed wrong color of delta and laptime on some of the new data displays.

Fixed an issue where Low Fuel warning on data display screen wasn’t going away.

Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.

Enabled tire temperature even when tirewear is disabled.

Added speed limited revlight blinking to old data displays.

Citroen data display had a typo in "Brake balance"

Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.

Various other fixes and tweaks to existing displays.
Flag system:

Fixed yellow flag appearing during private Qualifying.

Fixed White flag appearing in MP Qualifying session that used rolling start.

Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.

Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back

Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.

Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds

Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )

White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
Fixed 2 Race Format only saving replay of second race.

Fixed Multiple Race format giving overall results that did not count points.

Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.

Possible fix for the issue where some players, depending on setup had their input frozen.

Added some logging when initializing texture and setting video mode.

Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.

Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.



Multiplayer:

Added handling for more JOIN_FAIL messages so error messages are more specific.

Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.

Added some fixes when on occasion, connections were not dropping when leaving sessions.

Changed so client doesn't respond to ping requests unless connected or trying to join.



Sounds, Cameras, Physics & AI:

Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.


Art:

Audi TT cup cars have a new display

Audi DTM 2016 finally has its new display


Backend & Portal:

Fixed top Leaderboard banner in competitions not scaling properly.

Fixed a minor alignment issue with VIP drivers description box in Portal.

Fixed exit "x" button on partner page section clipping with the page and looking out of place.

Fixed facebook section in partner page overlapping with top banner.

Some fixes to the redeem popup in portal.

Fixed error 13 some players were receiving after exiting wtcc championship round 1.

Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
 
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eSports WTCC @ Monza Live

 
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Update neu, Wagen neu, Strecke neu :)

04-05-2017


Game:

Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30.

Fixed an issue where players sometimes received a penalty while on grid at the start of MP race.

Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore.

Increased the speed threshold needed to release a yellow flag.


Multiplayer:

Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty.

Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying.


Sounds, Cameras, Physics & AI:

Mclaren 650s: Camera update following the steering wheel alignment fix.

Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules


Art:

McLaren 650s GT3: Fixed alignment of the steering wheel.


Portal & Backend:

Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC.





http://game.raceroom.com/store/tracks/all/anderstorp

http://game.raceroom.com/store/cars/gtr-3/mclaren/mclaren-650s-gt3

McLaren 650S GT3 @ Anderstorp GP

 
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We are thrilled to finally share with you all a very special announcement on what has now been brewing behind our curtains for a while.
Porsche is coming to RaceRoom! #WelcomeHome

Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017.

Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in #RaceRoom
More details will be revealed in the near future.


 
Archie Medes

Archie Medes

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Alles Paletti :)
 
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Berichtigt...
 
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Update 02-08-2017

New content:

BMW M235i Racing


Game:

Lowered default minimum force setting for Thrustmaster wheels.
Fixed Slow Down penalty calculations on turbocharged cars
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
DRS no longer deactivates from lateral G’s
Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
Change so the pitlane speed information overlay always shows when inside the pitlane.
Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
Fixed some data displays showing a ticker counting up to 0 at race starts.
Fixed an invalid lap overlay that was sometimes showing without any text.
Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
Game now aborts start-up if no display adapter resolution was found.


Multiplayer:

Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


Sounds, Cameras, Physics & AI:

All cars: new external gearshifts added.
All cars: Adjusted suspension sounds.
All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
Audi TT cup : Increased AI respect for other cars space
Mercedes 190 DTM 1992 : New sounds
Opel Omega DTM 1992 : New sounds
Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
Nordschleife : Tweaked AI speed in Carousel.
Spa-Francorchamps : added some fly by cameras


Portal & Backend:

Added Team information on player profile and leaderboards.
Free content is now visible again in store.


Art:

Lada Vesta 2017: Fixed an interior window texture
Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.


RaceRoom Racing | Singleplayer Race | BMW M235i Racing @ Nürburgring Nordschleife VLN

 
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RaceRoom Racing Experience

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