Halo Wars 2 - Patch Notes

Diskutiere Halo Wars 2 - Patch Notes im Strategie und Simulation Forum im Bereich Xbox One Spiele; 16. März 2017 Ab sofort steht bei Halo Wars 2 ein neuer Patch bereit, der einige Sachen ändert, so werden die viel zu starken Locust angepasst...
Predator X

Predator X

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16. März 2017

Ab sofort steht bei Halo Wars 2 ein neuer Patch bereit, der einige Sachen ändert, so werden die viel zu starken Locust angepasst und Forge verliert seine Anführer-Fähigkeit, mit der der Versorgungsmodule gleich zu Beginn der Runde sehr günstig erworben werden konnten.

Hier geht es zu den Patchnotes im Detail.

Crashes / Errors / Performance

  • Fixed a crash that occurred in Skirmish against AI opponents
  • Fixed some error handling with Xbox live service messages
  • Fixed a crash that can occur in a LASO play through
  • Fixed a hardlock that could occur when loading into “Lights Out”
  • Fixed a desync that could be hit in Firefight
  • Fixed a crash that could occur while watching the prologue cinematic
  • Fixed a crash that could occur while a user signs out while loading into a certain game mode
  • Fixed a crash that could occur when transporting newly deployed units
  • Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission
  • Fixed some suspend/idle issues that caused infinite loads
  • Fixed some Intel Iris Graphics 520 issues that could cause a crash
  • Improved performance when running on various Intel integrated GPUs
  • Fixed some improper localization strings in controller layout while playing the Basic Tutorial
  • Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it
  • Improved stability by fixing a large variety of one-off crashes
  • Fixed some performance hitches in Campaign that were caused by scripted events triggering

Gameplay

  • Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
  • AI now garrisons a bit more often in Legendary when low on health
  • Damage against Bases show as soon as it happens
  • Fixed an issue with Hornets sometimes not responding to Banished unit attacks
  • Fixed an issue with pressing the ‘Q’ key twice did not select all units, if there were no units on the screen
  • Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists
  • Fixed a logic issue in “Lights Out” where a player could bypass part of the mission
  • Fixed Shift-Right-clicking to set multiple waypoints not working in some cases
  • Fixed an issue with AI ignoring Sentinel recaptured Control Points
  • Fixed some units getting stuck on the campaign mission “The Halo”
  • Fixed a bug where the enemy AI retreats too often on Normal
  • Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge
  • Fixed an issue with units doing no damage in a specific scenario
  • Fixed an issue with “Departures” video being unlocked after completing “The Halo”
  • Fixed a bug with “Just the Facts” and “The full story” achievements not triggering properly
  • Fixed an issue where players would get their Favorite Leader instead of the one picked
  • Fixed a bug where recycling a Shield Generator would take down the shield even if there was another Shield Generator on the base
  • Various unit animation fixes
  • Added three new achievements unique to the upcoming “Kinsano” leader DLC


Cosmetic

  • Fixed some text truncation that could occur in some Campaign missions
  • Fixed some text in a few Phoenix logs
  • Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission

Audio

  • Fixed some cases of audio corruption when multiple sound effects were played at the same time
  • Fixed an issue with vehicle engine audio stuttering when on the edge of battle
  • Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight

LEADER POWERS:

o Shipmaster’s Scout mines cannot be dropped on buildings anymore
The Banished Cleansing Beam speed slightly reduced
ODSTs cost increased from 600 to 800, HP slightly decreased

ECONOMY:

o Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses, but less limiting as player’s build additional pads.

LEADERS:

o Sgt. Forge: Removed the discount on Supply Pads and Reactors in the “Rolling Economy” leader power

UNITS:

Jump Pack Brutes:

o Increased HP
o Incased basic DPS
o Slight increase to move speed

Hellbringers:

o Significant increase to HP
o Significant increase to fire damage dealt to basic infantry units
o Move speed slightly increased
o Cost reduced from 80/50 to 80/40
o Reduced pre-attack and post-attack cooldown to improve responsiveness

Suicide Grunts (NOT Blitz Suicide Grunts)

o Increased HP
o Base damage decreased
o Base AOE range increased
o Move speed slightly increased
o Charge distance increased
o Charge speed decreased
o Cost reduced from 100/25 to 100/20

Elite Rangers

o Significantly increased HP
o Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
o Cost reworked from 80/110 to 125/90
o DPS increased

Jackrabbit

o Cost reduced from 220/15 to 200/12

Ghost

o Cost reduced from 265/20 to 230/15

Chopper

o Cost reduced from 280/20 to 230/15

Hunters

o Cost reduced from 150/200 to 160/160
o DPS reduced

Cyclops

o Cost reduced from 120/150 to 120/120
o DPS reduced

Wraiths

o HP significantly increased
o Shields significantly increased
o Build time reduced
o Cost changed from 550/40 to 525/70
o Plasma Cannon DPS increased
o Plasma Mortar DPS increased
o Plasma Mortar Fire rate increased
o Y ability initial damage increased significantly
o Incoming healing reduced

Scorpion

o HP increased
o Cost changed from 650/50 to 600/90
o Machinegun DPS increased
o Cannon DPS increased
o Cannon AOE size decreased
o Canister shell DPS increased
o Canister shell AOE size increased
o Incoming healing reduced

Grizzly

o HP increased
o Machinegun DPS increased
o Missile pod DPS increased
o Cannon DPS increased
o Missile Barrage ability damage increased

Grunts

o Grunt squad build time reduced
o Overall DPS increased for basic and mine-upgrade squads
o Overall DPS increased for pack brother upgrade squads

Marines

o Grenade DPS decreased significantly
o Grenade large AOE size reduced
o Marine Assault rifle DPS decreased

Anders’ Sentinels

o Move speed decreased
o No longer has a huge damage bonus vs. buildings
o General DPS decreased
o Lockdown Bolt damage decreased significantly

Banshees

o Banshee Plasma Torpedo damage reduced

Locusts

o Basic DPS slightly reduced
o Line of sight range reduced
o Weapon range reduced

Base Turrets

o UNSC and Banished upgraded turrets DPS increased
o Banished turrets HP increased
o UNSC turrets build time reduced
o Banished turret build time reduced

Strongholds

o UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers
 
Zuletzt bearbeitet:
BASH4Y0U

BASH4Y0U

Dabei seit
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BASH4Y0U
Patch ist noch nicht online
 
BASH4Y0U

BASH4Y0U

Dabei seit
26.05.2013
Beiträge
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BASH4Y0U
Patch ist online 7GB
 
Archie Medes

Archie Medes

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Archie Medes x
Geht mal von der Leitung runter. Läd teilweise im unterirdischem kb Bereich.
Frechheit :mad:
 
BASH4Y0U

BASH4Y0U

Dabei seit
26.05.2013
Beiträge
10.605
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BASH4Y0U
Geht mal von der Leitung runter. Läd teilweise im unterirdischem kb Bereich.
Frechheit :mad:
Haha und ich dachte irgendwas stimmt mit meiner Leitung nicht :D
Will endlich mit dem neuen leader zocken
 
Archie Medes

Archie Medes

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Archie Medes x
Also die Anzeige ist fürn Poppes.
Stand ne ganze Weile bei geladenen 3,84 gb rumm. Null Tätigkeit hats angezeigt und plötzlich plopp und fertig geladen. Die spinnen die Redmonder :rolleyes:
 
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