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Halo 5 Guardians: "GHOSTS OF MERIDIAN" Update!!

Diskutiere Halo 5 Guardians: "GHOSTS OF MERIDIAN" Update!! im Halo 5 Guardians Forum im Bereich Shooter; Zitat von BASH4Y0U Update kommt heute abend. Im nächsten update kommt endlich wieder der Zombie Modus zurück Und die Reach Rüstungssets...


  1. #21
    OAST
    Zitat Zitat von BASH4Y0U Beitrag anzeigen
    Update kommt heute abend. Im nächsten update kommt endlich wieder der Zombie Modus zurück
    Und die Reach Rüstungssets

  2. Anzeige
    Hallo BASH4Y0U,

    schau Dir mal diese Ratgeber an. Vielleicht findest du dort etwas für dich.
    Registrieren bzw. einloggen, um diese und auch andere Anzeigen zu deaktivieren
  3. #22
    BASH4Y0U
    Auf jeden, das heißt jetzt REQ Punkte sparen

  4. #23
    xKingTidusx
    Gibt's für die grüne Rüstung extra reqs?

  5. #24
    BASH4Y0U
    Zitat Zitat von xKingTidusx Beitrag anzeigen
    Gibt's für die grüne Rüstung extra reqs?
    Mit dem update kommen neuen REQs die man aus REQ booster ziehen kann

  6. #25
    OAST

    In Reach sah sie noch ein Stück besser aus

  7. #26
    BASH4Y0U
    Update ist online!
    8 Spieler Co op Firefight Beta startet am 14.04.

  8. #27
    xKingTidusx
    Zitat Zitat von BASH4Y0U Beitrag anzeigen
    Update ist online!
    8 Spieler Co op Firefight Beta startet am 14.04.
    Kannst du mir sagen wie groß das Update ist ?

    Achja, sag mal dem Chef von der Company das er mich endlich mal annehmen soll.

  9. #28
    OAST
    Zitat Zitat von xKingTidusx Beitrag anzeigen
    Kannst du mir sagen wie groß das Update ist ?

    Achja, sag mal dem Chef von der Company das er mich endlich mal annehmen soll.
    8,9GB.
    10 Zeichen

  10. #29
    xKingTidusx
    Zitat Zitat von OAST Beitrag anzeigen
    8,9GB.
    10 Zeichen
    9 GIGS ?!
    Ist da soviel neues ? Die Warzone Map ist sicher groß in der Datenmenge, aber so groß woah.

  11. #30
    BASH4Y0U
    Zitat Zitat von xKingTidusx Beitrag anzeigen
    Kannst du mir sagen wie groß das Update ist ?

    Achja, sag mal dem Chef von der Company das er mich endlich mal annehmen soll.
    Ja kp er ist irgendwie nicht mehr on
    Vielleicht Urlaub oder so
    Ich schreib sonst nochmal

  12. #31
    xKingTidusx
    Ach schön wie uns BASH immer aktuell hält, wahrscheinlich kannst du mir auch sagen was das Update alles beinhaltet ?

  13. #32
    BASH4Y0U
    Zitat Zitat von xKingTidusx Beitrag anzeigen
    Ach schön wie uns BASH immer aktuell hält, wahrscheinlich kannst du mir auch sagen was das Update alles beinhaltet ?
    klar wenn ich mal Zitiren darf

    https://www.halowaypoint.com/en-us/g...ts-of-meridian


    New features and updates:

    New Warzone map added: Skirmish at Darkstar
    New Arena map added: Tyrant
    Weather effects added to Forge
    New sound effects added to Forge
    Spartan Company members will now appear in the Active Roster
    April 14 – 18: Warzone Firefight Beta playlist goes live.

    Multiplayer:

    Fixed exploit that allowed players to hide inside Armory base geometry in Warzone
    Significantly improved the speed and responsiveness of the REQ Menu, especially for players with a large number of REQs
    Favorited friends now appear at the top of Active Roster
    Fixed issue where players that a join a match in progress did not have full REQ Energy to start
    Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
    Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
    Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
    SWAT DMRs added to the SWAT playlist
    Fixed an issue that caused the Event Feed to not display at the end of a round or match
    SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
    Gravity Hammer is now the starting weapon in Grifball
    Reduced Boss Takedown damage requirement from 10% to 1%
    Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
    Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
    Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
    Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games

    Sandbox:

    Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
    Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
    Mantis armor has been increased
    Reduced the explosion radius of the Whiplash
    Needler projectiles now do damage to Wraith and Scorpion weak points
    Fixed an issue where Rail Gun aiming light can be seen through geometry
    Fixed server crashes surrounding picking up powerups
    Fixed a bug that made picking up powerups impossible
    With Speed Boost activated, Spartan Charging now kills upon impact
    Hydra Launcher now only locks onto the torso of enemy Spartans
    Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
    Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
    Slightly reduced bloom for the Halo: CE Pistol
    Improved readability of shields popping immediately after they begin to recharge
    Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
    Fixed a bug that did not allow Ball holders to pick up grenades
    Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster

    Forge:

    New & Updated Features:

    Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes]
    Sound Effects added to extras menu
    Starting energy can now be adjusted on weapon
    Starting energy and clips can now be adjusted for weapons on weapon pads

    Bug fixes, Tweaks, & Cleanup:

    Fixed issues where objects would become almost completely black when placed under certain conditions
    Fixed an issue that would prevent Forgers from being able to save a map until they restarted Halo 5: Guardians
    Fixed a bug where objects would randomly rotate when opening the objects property menu
    Objects moved via scripting will respect, “Reset Object Position” commands
    Fixed bugs surrounding welding, especially when welding to animated machines (i.e. pistons)
    Fixed Magnets for Wall 2x64x4 base variant
    Fixed various object LOD (level of detail) issues
    Grav volumes:
    Fixed dimensions of some grav volumes that were intended to be wider than tall, and vice versa
    Fixed magnets on some grav volumes
    Grav volumes can no longer be selected from the top, making it easier pick up objects inside them
    Fixed an issue with Phased/Fixed crates despawning incorrectly
    Crates despawned via scripting now correctly respawn on “Respawn All Objects”
    Locked objects can no longer be accidentally deleted
    Fixed an issue that caused FX to stop working after the first round in round based game types
    Fixed an issue where changes to a script’s properties wouldn’t take effect right after changing the script’s type
    Fixed an issue where opening the object properties menu, rotation edit is applied and is incorrect
    Added length, width, and height organization to Shields and Grav volumes to help organize the increased quantity of those objects
    One-way and Two-way shields respawn time can now be adjusted with the respawn properties. NOTE: All previously placed shields will no longer respawn unless updated. To replicate original behavior, set respawn timer to 10 seconds (default)
    All objects in props>exploding now do consistent damage when destroyed
    Fixed an issue that caused weapons and power ups to block players when set to Phased or Fixed
    Wichtig noch zu erwähnen, neue Reqs können erst ab 23Uhr aus Packs gezogen werden

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