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Patch Notes [Anthem]

Diskutiere Patch Notes [Anthem] im Anthem Forum im Bereich Action & Adventure; Anthem fixes for 2/23/2019 Hey Freelancers, Yesterday we let you know that we were working on some issues and a patch is being prepared ...

  1. #1

    Patch Notes [Anthem]

    Anthem fixes for 2/23/2019

    Hey Freelancers,

    Yesterday we let you know that we were working on some issues and a patch is being prepared to deploy on
    February 23rd around 7am CT to address them. Here is the list of fixes:

    The final boss in the “Return to the Heart of Rage” stronghold and crit path mission will now properly appear if a squad of freelancers wipe before reaching it.

    HDR on consoles can now be properly turned on.

    Fixed a number of issues that were causing players to crash.

    We are continuing to investigate additional issues that the community have been reporting and will provide more updates on when they will be fixed.

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  3. #2
    Anthem Patch Notes for 2/28/2019

    Hey Freelancers,

    This morning we will be deploying a patch with the following changes:

    The tethering timer for missions has been increased. Players should now have more time to catch up to their Squad before seeing a countdown timer.

    The Swarm Tyrant encounter in the Tyrant Mine Stronghold can no longer be reset by the entire Squad exiting to the main menu and rejoining the session in progress.

    Players are no longer able to reopen chests that have already been looted in Strongholds.

    Anthem hotfix for loot - 2/28/2019

    Hey Freelancers,

    Here is the update that you were all waiting on! The following changes are now live:

    Items will no longer have inscriptions on them that are not appropriate for that specific item. NOTE: This only applies to items obtained after the patch. Items obtained prior to the hotfix will still have the same inscriptions they had before.

    Masterwork crafting costs have been reduced from 25 -> 15 Masterwork Embers. The amount of plants, metal and parts required for crafting a Masterwork item have also been reduced.

    We are still working on the change that Ben Irving had mentioned in his post where common and uncommon items will no longer drop once players hit level 30.

  4. #3
    Anthem Update 1.0.3

    Hey Freelancers,

    Below you will find the update notes for all of the fixes and improvements that the team has been working on. The current plan is for patch 1.0.3 to go out between 7am and 9am Central Time on March 9th.

    Everyone here at BioWare is already hard at work on the next update to continue making Anthem better with each patch.

    We thank you for all of your feedback, bug reports and support!

    Strong Alone, Stronger Together!

    -Jesse (@Darokaz)

    High level fixes and changes

    Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.

    Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.

    Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems

    Audio Improvements - Fixed a number of issues that could cause audio to drop out

    General Fixes and Improvements

    Fixed a number of issues that were blocking players from accessing the Forge

    All missions should now properly end when all conditions have been met

    The inbox now properly displays information on PC (the inbox is found in the newsfeed)

    Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis

    The vault is no longer accessible from the Forge. This change was made to improve performance

    Fixed an issue that would cause the game to hang when entering menus while on an expedition

    Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission

    Server shutdown messages should now appear less often

    The ability to Quickplay into a Stronghold has been added back to the game

    Mouse button 4 is no longer bound to the back button for PC players

    Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed

    Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission

    Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates

    Players should no longer get stuck behind fogwalls on missions or in strongholds as often

    Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active

    Improved the audio when defeating creatures to provide better feedback

    Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server

    Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.

    PS4 led lights will now change based on the javelin being used

    It should now be harder for players to get stun locked by certain enemy compositions

    The values on max flight time inscriptions have been increased

    The appearance of the N7 vinyl on Legion of Dawn armor has been improved

    Haluk will now properly face players during certain dialogue scenes

    The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges


    Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold

    Creature Updates

    Titans: We have made several balance changes to all variations of Titans

    Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.

    Increased the time that weakpoints are exposed.

    Fixed an issue that prevented effects from applying and thus preventing combos.

    Increased the damage the Titan takes from weakpoint hits.

    Lesser Titan’s weakpoint’s have been changed to always be active.

    Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.

    Decreased the radius of the seeking projectile attack.

    Decreased the damage done by the self-destruct ability.

    Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.

    The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.


    Players will be less likely to be repeatedly staggered by heavy attacks.

    Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.

    Damage and Item Scaling Changes

    Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:

    Melee Damage

    Combo Damage

    Ultimate Damage

    Status Effects

    Item Procs (e.g. Proc from Yvenia’s Thunder)

    Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.

    Gameplay Bug Fixes

    The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full

    Weapon recoil will now stop once an exo is looking straight up

    Fixed a number of animation issues that could occur when the Colossus was using its shield

    It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate

    Interceptor Aura damage will now deal the correct type of damage based on the active aura

    Players can no longer equip abilities from one javelin to another

    The Colossus can now use gear faster after being attacked by a heavy hit from enemies

    The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes

    The Colossus now recovers faster after crashing into walls

    Item Balance Updates

    Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds

    Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed

    Flak Cannon’s damage has been increased to 42, up from 30

    Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets

    Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura

    Note: Description text for Wraith Strike will be updated in 1.0.4.

    Item Bug Fixes

    Wind Wall should no longer block or interfere with other player abilities

    Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities

    Fixed an issue where certain weapons were not firing where the crosshairs were aimed

    The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed

    Inscription Bug Fixes

    The Thruster Delay Recovery inscription is now correctly applying a bonus

    The Overheat Delay Recovery inscription is now correctly applying a bonus

    The Weapon Reload Bonus inscription is now correctly applying a bonus

    Note: These will have non-updated text values until the next patch (1.0.4)

    Masterwork Item Balance Updates

    Increased the base damage of the following Masterwork Weapons.

    Ralner’s Blaze

    Rolling Carnage

    Cycle of Pain

    The Last Stand

    Glorious Result

    Insult and Injury

    Sentinel Vengeance

    Gnosta’s Balm

    Vassa’s Surprise

    Soothing Touch

    Renewed Courage

    Artinia’s Gambit

    Masterwork Item Bug Fixes

    Ralner’s Blaze - Will no longer roll with incorrect inscriptions

    Ablative Shielding now provides the proper boost in shield and armor

    Badge of Devastation will now generate more ultimate charge when triggered

    It should no longer be possible to stack the effect from Gunslinger’s Mark more than once

    In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:

    When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.

    Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.

    Some players may experience audio crackling while in Fort Tarsis.

    There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.

    A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.

    Some players may encounter a bug where they are unable to interact with any objects or players.

    Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.

    Inactivity messages may not be able to be dismissed after a player returns from being away.

    There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online.

    The UI may not display events for some players when an event has spawned nearby in Freeplay.

    There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.

  5. #4
    GAME UPDATE – MARCH 15, 2019

    Hello again, Freelancers.

    In the latest server-side update, we’ve made some notable changes to the loot drop rate in specific scenarios, which will take effect immediately in a server-side tuning update (i.e. you will not need to download anything.)

    These changes include:

    Masterwork & Legendary drop rates have been increased for Grandmaster 2 and Grandmaster 3 difficulty levels.

    Masterwork & Legendary drop rates have been increased for harder enemies at all difficulty levels. This includes: Legendary Titan, Epic Titan, Legendary Fury, Legendary Acid Ursix and Legendary Luminary Elder.

    As a reminder of Chad's post on Twitter last weekend, the team is planning to make significant changes to loot in the coming months, but we’re starting with some incremental changes (like today's,) so we can better navigate that evolution.

    Stronger Together!

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