atticus_finch
Threadstarter
- Dabei seit
- 16.10.2014
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- Xbox Gamertag
- Chief Spilli
Hi zusammen,
vielleicht kennt der ein oder andere ja schon das nette Preview Game Astroneer und spielt es schon. Es gibt ja hier im Forum auch schon ne Spielersuche dazu... da heute ein neuer Patch für das Game rausgekommen ist und es noch keinen allgemeinen Thread dazu gibt dachte ich mach einfach mal einen auf.
Hier ein kurzer Überblick was alles gefixt wurde:
BUILD NUMBERS:
•Xbox & UWP: 0.2.10117.0.
•Steam: 0.2.117.0.
Xbox/UWP gets all fixes from Steam 111 and 115. Recapping (minus Steam only issues):
•Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
•Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
•Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
•Cut value of Fuel in half on Trade module
•Double power requirement and production time of Condenser
•Fix known physics problems when attaching things to large storage on truck
•Fix bug allowing player to make building platforms after a conduit hub has already been branched.
•Change the Shuttle/Spaceship conduit hub type to the same as the habitat
•Allow Shuttle/Spaceship to reattach to previously created hubs
•Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
•Fix issue where resources hover out of backpack on loading save
•Fix Popper hazards spawning new research items on save load
•Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
•Fix for research item exploit where player could save game after getting item, and reload.
•Fix for clients not seeing correct light and oxygen state on tethers.
•Fix for clients being unable to hear anything in SFX category of sounds.
•Don't allow player to enter vehicles while interacting/holding anything else
New in 117:
•Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
•Fix issue where some unburied discoveries would not simulate physics after reloading a save.
•Fix very bad performance when training together many rovers or trucks.
•Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
•Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).
https://www.trueachievements.com/n26226/astroneer-patch-rolling-out-now
vielleicht kennt der ein oder andere ja schon das nette Preview Game Astroneer und spielt es schon. Es gibt ja hier im Forum auch schon ne Spielersuche dazu... da heute ein neuer Patch für das Game rausgekommen ist und es noch keinen allgemeinen Thread dazu gibt dachte ich mach einfach mal einen auf.
Hier ein kurzer Überblick was alles gefixt wurde:
BUILD NUMBERS:
•Xbox & UWP: 0.2.10117.0.
•Steam: 0.2.117.0.
Xbox/UWP gets all fixes from Steam 111 and 115. Recapping (minus Steam only issues):
•Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
•Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
•Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
•Cut value of Fuel in half on Trade module
•Double power requirement and production time of Condenser
•Fix known physics problems when attaching things to large storage on truck
•Fix bug allowing player to make building platforms after a conduit hub has already been branched.
•Change the Shuttle/Spaceship conduit hub type to the same as the habitat
•Allow Shuttle/Spaceship to reattach to previously created hubs
•Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
•Fix issue where resources hover out of backpack on loading save
•Fix Popper hazards spawning new research items on save load
•Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
•Fix for research item exploit where player could save game after getting item, and reload.
•Fix for clients not seeing correct light and oxygen state on tethers.
•Fix for clients being unable to hear anything in SFX category of sounds.
•Don't allow player to enter vehicles while interacting/holding anything else
New in 117:
•Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
•Fix issue where some unburied discoveries would not simulate physics after reloading a save.
•Fix very bad performance when training together many rovers or trucks.
•Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
•Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).
https://www.trueachievements.com/n26226/astroneer-patch-rolling-out-now